GMRoomLoader v2.2.0
GMRoomLoader » Devlog
Debug View
The new Debug View module offers an quick way to test room loading using a Debug Overlay view, without writing any code. It allows loading any room in the project at the mouse coordinates, with fully customizable parameters.
It comes with the following config macros:
- ROOMLOADER_DEBUG_VIEW_ENABLED.
- ROOMLOADER_DEBUG_VIEW_START_VISIBLE.
- ROOMLOADER_DEBUG_VIEW_LOAD_KEY.
- ROOMLOADER_DEBUG_VIEW_ROOMS.
Miscellaneous
- Added a new RoomLoader.DataGetTilemap() method. Useful if you need to grab raw tilemap data without loading the tilemap itself using the built-in methods, e.g. for any custom processing/spawning/etc.
- Added explicit errors about nonexistent layers for RoomLoader.LoadTilemap().
- Fixed RoomLoader.ScreenshotPart() not calculating the captured area properly.
Files
GMRoomLoader v2.2.0.yymps - Local Package 35 kB
1 day ago
GMRoomLoader Demo.yyz 1.3 MB
1 day ago
GMRoomLoader First Setup.yyz 347 kB
1 day ago
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GMRoomLoader
Runtime room loading for GameMaker 2024.13+
Status | Released |
Category | Assets |
Author | Gleb Tsereteli |
Tags | cookbookjam, GameMaker, prefabs, Procedural Generation |
More posts
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