GMRoomLoader v2.2.0
GMRoomLoader » Devlog
Debug View
The new Debug View module offers an quick way to test room loading using a Debug Overlay view, without writing any code. It allows loading any room in the project at the mouse coordinates, with fully customizable parameters.

It comes with the following config macros:
- ROOMLOADER_DEBUG_VIEW_ENABLED.
- ROOMLOADER_DEBUG_VIEW_START_VISIBLE.
- ROOMLOADER_DEBUG_VIEW_LOAD_KEY.
- ROOMLOADER_DEBUG_VIEW_ROOMS.
Miscellaneous
- Added a new RoomLoader.DataGetTilemap() method. Useful if you need to grab raw tilemap data without loading the tilemap itself using the built-in methods, e.g. for any custom processing/spawning/etc.
- Added explicit errors about nonexistent layers for RoomLoader.LoadTilemap().
- Fixed RoomLoader.ScreenshotPart() not calculating the captured area properly.
Files
GMRoomLoader v2.2.0.yymps - Local Package 35 kB
52 days ago
GMRoomLoader Demo.yyz 1.3 MB
52 days ago
GMRoomLoader First Setup.yyz 347 kB
52 days ago
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GMRoomLoader
Free & Open Source GameMaker library for loading rooms at runtime, nominated twice in the GameMaker Awards.
| Status | Released |
| Category | Assets |
| Author | Gleb Tsereteli |
| Tags | cookbookjam, GameMaker, prefabs, Procedural Generation |
More posts
- Vote for GMRoomLoader in the 2025 GameMaker Awards!2 days ago
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- GameMaker Awards 2025 - Nominate GMRoomLoader for Best Tool!54 days ago
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- GMRoomLoader v2.0.061 days ago
- GMRoomLoader v1.8.0Jan 21, 2025
- GMRoomLoader nominated for Best Tool!Aug 28, 2024
- GMRoomLoader v1.7.0May 31, 2024

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